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The Long Haul

by James Wilson


One experienced designer’s words of wisdom on how toVeer

make a go of it in the ever-changing, ever-challenging,

ever-enjoyable field of design.

 

This section sponsored by Veer

 

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Conventional wisdom has it that two types of people start their own businesses: those who can't stand working for someone else and figure they could make more money on their own, and those who are creative problem solvers with high energy who are prepared to risk making less money now in exchange for the long term opportunity.

Guess which type is more likely to succeed?

A young designer fresh out of school may feel compelled to start their own firm versus working for an established studio, but there are pros and cons to both approaches. The designer who works in an existing firm receives a valuable launch pad for their career, while the one who starts up before they have kids and other commitments means they’re able to work into the night and most weekends unencumbered.

I’m writing this piece in the hope that any young designer who reads this column will step away with a broader perspective on just what it takes to make it in this industry over the long haul, particularly as a studio owner.

In The Beginning...

When I incorporated Overdrive I was 31 and had six years of experience under my belt. As luck would have it, I was also starting a family. Launching a business and bambinos at the same time meant my wife handled a lot of the family business alone. Long hours and pouring all the resources back into the company was a given; I didn't take a holiday for the first six years. Being a sole owner contributed to that, but that kind of commitment is what’s necessary to launch and grow a successful firm.

The fact is, everyone on your team has to be on the same page. Flashback to winter 1990. Very pregnant wife (VPW) and I are on the way home from some social event. I need to drop by the studio for "just a minute.” I leave VPW in the car in the parking lot and dash inside. When I return some two point five hours later, the car is covered with snow and VPW is asleep, covered with a blanket. She wasn't pleased, but she was prepared. In those early days, we scraped by with a family of four on $35K/year and an intimate relationship with the plastic mafia which took years to pay off.

From a respectful distance, I would look at the established firms like Concrete, Taylor Browning and Ove. I wondered, how did they do it?

While I had design experience, an education, a work ethic and plenty of optimism, what I didn't have was business experience. I'm not talking about dealing with clients and meeting deadlines. I'm talking about establishing a billing rate based on actual costs of production: labour, rent, proportionate admin infrastructure, amortized and proportionate capital purchases. It also meant learning how to accurately estimate the number of hours needed on a job. Estimating time has never been an exact science in our subjective, ever-changing industry, but getting your ass kicked a couple dozen times certainly helps in getting more precise. No substitute for experience there.

I was lucky enough, however, to acquire a father-in-law with an MBA. As my sage advisor reminded me many times, you can choose to drop your rate, but never underestimate the hours. Said advisor has also reminded me many times that you must listen and act expediently upon the advice of your sage advisor in order to realize a successful outcome. I have found this to be mostly true.

I acquired expensive infrastructure, things that now seem quaint, like drafting tables, stat machines and light tables. Sometimes typesetting cost thousands of dollars per project, courier bills and colour output likewise, and there was no such thing as bezier curves, levels, unsharp masks or email. Yikes! Then, in 1990, I made my move to the RGB side and bought my first Mac. It had an 040 processor and 4 MB of Ram, a 14-inch colour monitor and a 300 dpi printer that cost me $16,000 before taxes. My parents had to co-sign the loan because the bank wouldn't touch me otherwise.

Told you it took commitment.

 

What It Takes

 

The studio has grown one person at a time, and I've always stressed over finding those who are both gifted and the right fit for the business. Design colleges are in abundance, and so are graduates, but in my experience the 80/20 rule still applies. Once I'm lucky enough to find the right person, and they hone their craft with the studio for a few years, inevitably they will need to move on. It goes without saying that finding and nurturing talent is an ongoing process.

So, as a small business owner who has had the privilege to serve my clients for 25 years in the mercurial communication design business, I've allowed myself a moment to consider what goes into successfully sticking around for a couple of decades. I've experienced the following in all of their full-blown splendour and lived to tell the tale.

Who knows, maybe I'll turn the list into an app?

1) Always do good work, even if it's a 1/8th-page black-and-white something or other. Understand when enough is enough, but as I like to say, "The kind of work you do begets the kind of work you will get." Overdrive has been lucky enough to mostly get decent work.

2) Give good value. Make sure that your client feels like their money was well spent. It's a combination of many things: good work, congeniality, humour, client education, project management, good correspondence, articulation, no surprises, timeliness and the dedication to following up.

3) Don't give work away unless it's a damn good reason. For instance, there may be a select little pro-bono/low-budget campaign that you're dying to show your chops on, or maybe there's a client whose been especially good to you and there's a little extra in it for them as a thank you. That kind of thing. Understand what your work is really worth: a combination of human and material infrastructure, credentials, experience and what the market will fairly bear. The point is, if you don't know what your work is worth, you are doing both your firm and the industry a disservice by perpetuating a lack of standards.

4) Hire the right people. Find young talent and give them a chance. Stay in touch with schools and students and the ones that you don't hire, help out. Pass them along to your esteemed peers. Everyone will want to be your friend.

5) Ask questions and listen to the answers. The right kind of questions draw out an articulated response from even an inarticulate source (i.e., a client who isn't quite sure what they want). Then listen and observe attentively. Listen for the stuff you can make notes on verbatim, but more importantly, pay attention to the subtext. If a person in a blue suit and red tie sitting in a corporate boardroom states that they want something dynamic and engaging, they may be looking for something different than if that same statement was coming from Russel Brand. Remember, if you don't have the answers, you don't have the tools to do any problem solving. This can quite possibly lead to what my son Vaughn would allude to as "an epic fail.”

6) If there is a problem, deal with it right away even if it is painful or embarrassing. The problem will only get bigger with time. And never lie to a client. I'll leave it at that.

7) A graphic design firm is a business. If you are not business savvy, listen to your business advisor — like a father-in-law with a business background — and get a good accountant. Insider tip: my accountant for the past 15-plus years has some mighty useful podcasts at http://www.businesscast.ca.

8) Give back to the community. Mentor or otherwise volunteer for your local professional association or design schools. It also helps with finding and keeping in touch with quality human beings.

9) Never lose your awareness and sense of wonder. Look at the mundane with fresh eyes. My wife, Leslie, may suggest that this is easy for someone who purges their short -term memory when it gets too full of Pantone colours and docket numbers; I would prefer to say that I live in the moment and move on. You have to be the judge.

10) Stay current and keep learning. Reinvent yourself before you need to. Life in the design world is constantly accelerating, whether it's keeping up with the most recent plethora of software updates or continually enhancing your core skills.

I'll tell you a secret: I both loathe and love this business, and I don't think the sentiment is uncommon. There are days when I'd like nothing better than to just pack it in and go live in the woods. Then, just when I think I can't take it anymore, I start to look at the work, share ideas, have a beer with my peers, look at what I'm learning and then I think to myself, “This is what it’s all about.” Treasure those moments.

As an inspiration, I like to think of the esteemed Milton Glaser of Push Pin and self-titled studio fame. At 76, he’s still doing great work for great clients, and his I Heart NY logo is one of the most imitated in history. I can't lay claim to the exalted reputation that Glaser has achieved, but he is a master of the cardinal secret of design success: reinvent yourself before anyone thinks it’s necessary. The most telling example is that, at the height of Push Pin’s success, Glaser left to start his own studio in 1974. Thirty-six years later, he hasn’t stopped.

I'm hoping for just a small share of that kind of longevity and enthusiasm. With hard work and a bit of luck, you can share in it too.

 

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James Wilson is the founder of Overdrive Design in Toronto.


 

Comments

 

Errol Saldanha

October 25, 2010 11:19 AM

 

Thanks for posting this. True words of wisdom from a true designer. Always 'in Overdrive', James has been an avid supporter of CDOT and the design community in Toronto for many years - always busy producing high-level design, but never 'too busy' to help out. James Wilson is definitely in it for the long haul.

 

 

Peter Scott

October 27, 2010 11:54 AM

 

James, your article brought back many fond/painful/exciting memories of how I began my business in 1991 and started my family pretty much the same week! Longevity in this business, especially as a business owner is not for the faint of heart, but I wouldn't change a thing. Thanks for sharing your insights and hope it inspires others to take up the torch, with their eyes WIDE open!

 

 

Errol Saldanha

October 27, 2010 01:07 PM

 

FYI: If you would like to hear more words of wisdom from James, please attend his inspiring talk next Thursday ...

JAMES WILSON IN OVERDRIVE
November 4, 6:30pm - 10:30pm
Art Square Gallery, 334 Dundas W., Toronto
FREE Admission. Cash Bar. SPACE IS LIMITED
FIRM RSVP required by November 1st to:
info[at]communicationdesigners[dot]org

 

 

Alex Wigington

October 27, 2010 09:06 PM

 

Thanks James. I knew I wasn't alone. I started my company 14 years ago at a very young 26, barely a designer but with little financial responsibilities and no kids. If it weren't for the financial smarts and complementary business strengths of my then boyfriend [now husband] joining me as my partner on the "business side" a year later, I don't know where the company would be now, but I do know I don't think I would have done as well financially. Often two creatives start a design business together, but I would HIGHLY recommend finding someone with a financial mind with whom to share the responsibility. It allows you not only the opportunity to focus on being in the creative role, but to learn an entirely different set of skills from them. Not everyone's in this to make a ton of dough, but I think if you're smart, talented, and killing yourself you should be making good money. They can help with that. Too often we start out on our own to have control over what we create for clients not realizing that creative is only 50% of the company [because we were sheltered from reality when we worked for someone else]. I still think that the 50% is worth it, the other 50% is par for the course and is actually quite interesting when you get engaged with it all, and there's nothing better than having control over your professional destiny. I encourage anyone to find the entrepreneurial spirit within, even if you're working for someone else. For what it's worth, we had an employee who acted like an owner from the get-go, was made associate after 3 years, and is now a partner. Enough said!

 

 

Mark Busse

October 27, 2010 10:10 PM

 

This article is excellent. You've yanks words right from my standard speech to young designers—which is great, 'cause now I can just send them here!

My only comments would be that I think the 80/20 rule is no longer accurate. With the glut of students coming out of the numerous "design schools", it's more like a 90/10 rule these days.

And speaking of design education, why is it that so many schools don't include more learning about stuff like business practices, admin, management, estimating, invoicing, cashflow, and project management?

Looking back at my nearly 25 years in this business, and almost 15 years managing my own growing design studio, I sure would do things differently. Thankfully I had a business degree to lean on, but I would dive headlong into the local design association and find myself a mentor quick. Some days I swear I learned more once I left school than while in it. Thank god I waiting almost a decade before venturing out on my own.

 

 

Ben Weeks

October 27, 2010 11:44 PM

 

it's always good to hear from you James. Wise words. I'm looking forward to your talk.

 

 

 

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